What are ways in which students can use critical thinking skills
to plan and conduct research, manage projects, solve problems, and make
informed decisions using appropriate digital tools and resources?
My Trigger Event Question
based on Reading
How can coding and/or gaming be used in PE or Health to help
develop critical thinking or problem solving skills?
Article
Connection/Explanation to Standard and Trigger Question
It seems like everywhere you turn, coding is the topic of
conversation. There are TV commercials for new tech toys and even monthly
subscription boxes full of products to teach coding. With coding taking over I
figured it was time to investigate how I can include it in physical education.
I found an article on TeachHub that talks about the importance of adding coding
to the classroom because it’s not a trend; it’s the future. The article talks
about adding 60 minutes of coding to your classroom each week. The article
linked to code.org, which contains example lesson plans and activity ideas to
add coding. It was a really user friendly site and lets you modify the
search based on experience level, age group, subject etc. Unfortunately, PE was
not one of the subjects included in this.
Based on my research, it does not seem common to add coding or
gaming to PE in the traditional sense however I feel optimistic that I could
incorporate it in some fashion. I
strongly believe that our only limit is our creativity and just because someone
has not done it yet, does not mean it can’t be done. For example, like I could create a scavenger
hunt workout with the pieces needed to complete the coding sequence.
Another idea, as seen in Figure 1 (activity from Hour of
Code), after the students created the tour in coding, I could have a physical
“tour” created in the gym or running around the school. Again, although the research and ideas in
coding and gaming in PE are limited, I enjoy the challenge of creating
something new and unexpected in PE.
Resources
Hour
of Code. (n.d.). Retrieved February 24, 2017, from https://hourofcode.com/us/learn
Kiang, D. (2014). 3
ways coding and gaming can enhance learning. Edutopia. Retrieved
from http://www.edutopia.org/blog/coding-and-gaming-enhance-learning-Douglas-kiang
Technology in the Classroom: The Hour of Code. (n.d.). Retrieved
February 24, 2017, from http://www.teachhub.com/technology-classroom-hour-code

